Packplay is focused on the user-centered design. It is an exercise consisting of deliberately inversing the angle in which we tend to look at the design approach that is starting from the consumer needs instead of the producer’s. Putting the user at the center of the design process is to first understand their needs and assess whether the packaging is adequate or not.
Packplay is focused on the user-centered design. It is an exercise consisting of deliberately inversing the angle in which we tend to look at the design approach that is starting from the consumer needs instead of the producer’s. Putting the user at the center of the design process is to first understand their needs and assess whether the packaging is adequate or not.
Packplay is focused on the user-centered design. It is an exercise consisting of deliberately inversing the angle in which we tend to look at the design approach that is starting from the consumer needs instead of the producer’s. Putting the user at the center of the design process is to first understand their needs and assess whether the packaging is adequate or not.
Packplay is focused on the user-centered design. It is an exercise consisting of deliberately inversing the angle in which we tend to look at the design approach that is starting from the consumer needs instead of the producer’s. Putting the user at the center of the design process is to first understand their needs and assess whether the packaging is adequate or not.
Packplay is focused on the user-centered design. It is an exercise consisting of deliberately inversing the angle in which we tend to look at the design approach that is starting from the consumer needs instead of the producer’s. Putting the user at the center of the design process is to first understand their needs and assess whether the packaging is adequate or not.